The way to make sure Goku can survive a pummeling after being caught on low-lying trees and pointy rocks is to constantly gain levels. A freak accident can lead to quick death from enemies, since there is no recovery period after being hit. Saving at any time would seem to remove this concern, but Legacy of Goku treats saving a little differently from most games. The convenient part is that the game fully restores Goku when the player reloads a save after dying, but in exchange for the bothersome aspect of being returned to an area’s entrance with all the enemies revived. While extremely helpful during the many instances when grinding is strongly advised, it is a puzzling occurrence.

This is of course exactly how the showdown with the Ginyu Force went – except it isn’t.

Legacy of Goku came out fairly early in the GBA’s life cycle, but plenty of other games showed that the system’s visuals were capable of more than what this title presents. Environments are flat and dull, animations are minimal, sprites are tiny, and the occasional still clip from the TV show is rendered grainy on the GBA screen. The music is mostly unobtrusive and unmemorable, though a couple of its tracks are pleasantly undistinguished. Goku’s death scream stands out for being frequently heard and having nothing to do with any actor who voiced the character.

The video game record of Dragon Ball is checkered, yet even among diehard followers of the series this title’s reputation is poor. I didn’t listen to the many voices warning what this game would be like, and the only real positive of the experience is how little time I sacrificed. Check out Attack of the Saiyans for a legitimately entertaining Dragon Ball RPG experience: check out Legacy of Goku only if a masochistic urge cannot be satisfied any other way.

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Dragon Ball Super Goku

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The Legacy Of Goku 2

< 20 HOURS